A paper in 2nd International Conference on Teaching and Learning (ICTL 2009), 16 - 18 November 2009, Kuching, Sarawak, Malaysia.
Authors: Wen Jiun Yap, Soon Nyean Cheong and Mun Leong Chan
Abstracts: Standard computer input/output devices such as keyboard, mouse and monitor have been used for lecturing in universities for many years. However, the generic nature and interaction styles of these traditional devices may not be ideal for students to interact with educational materials. In this paper, the design and evaluation of a multi-touch tabletop using Wiimote technology to create a more natural user interface for students to enhance their learning experience is presented. The multi-touch tabletop breaks away from the standard input/output devices and allows students to seamlessly access educational materials using their fingers with gesture-based interaction on a large horizontal table surface. The multi-touch capability of the tabletop is achieved through the use of Wiimote technology to track multiple users’ touches on the tabletop surface. Each touch triggers the emission of infrared light which is then detected by Wiimote built-in infrared camera. To facilitate lecturers in creating course content that supports multi-touch gesture-based interaction, the multi-touch teaching kit was developed. The detail implementation of such a technology-enhanced learning platform at Multimedia University (MMU) will be presented. The students’ learning experience was assessed by letting a group of undergraduate students learning a mathematics algorithm, the Kruskal's algorithm, using the multi-touch tabletop and then filling up a survey and being interviewed. The results show that the learning experience using multi-touch tabletop to be exciting and absorbing. The findings concluded that the use of natural user interface in the multi-touch tabletop has a great potential to enhance the learning experience of undergraduate students.
Full paper can be downloaded from the official ICTL 2009 site at here